Activity: Coordinate Walker
In this activity, students will investigate the game screen.
Concept: Identify the X, Y coordinates of the Game Screen
Move a walker sprite around the game screen, and use it to identify X
and Y
coordinates.
In order to create games, we need to be able to place ||sprites:Sprites||
and other objects at various locations on the game screen. In this set of activities, we will relate the screen (x
, y
) coordinates to the 4 corners and middle of the game screen.
Student task #1: Coordinate Walker
Use the coordinate walker example to move around the screen and track X
and Y
coordinates.
Use this code in the simulator to complete the tasks.
controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
game.splash("X=" + Math.trunc(player1.x) + " Y=" + Math.trunc(player1.y))
})
let player1: Sprite = null
game.splash("Sprite Walker", "\"A\" for coordinates")
player1 = sprites.create(img`
1 1 1
1 2 1
1 1 1
`, SpriteKind.Player)
scene.setBackgroundColor(12)
game.onUpdate(function () {
player1.x += controller.dx()
player1.y += controller.dy()
if (player1.x < -10) {
player1.x = -10
}
if (player1.x > 170) {
player1.x = 170
}
if (player1.y < -10) {
player1.y = -10
}
if (player1.y > 130) {
player1.y = 130
}
})
- To check the location: run the program, and then press the
||controller:A||
button on the game pad (or space bar key on keyboard). This will display the starting location’sX
andY
coordinates.- Note the two coordinate values for
(X, Y)
- Note the two coordinate values for
- Move the sprite: click on the game pad (or use keyboard
WASD
keys) to move the sprite. Check the coordinates after moving.
What did we learn?
Use X
and/or Y
in your answers
- Describe how coordinates change when moving up and down. Which direction caused the coordinates to increase?
- Describe how coordinates change when moving right and left. Which direction caused the coordinates to increase?
Student Task #2: Map Game Screen
Two dimensional game screen coordinates are represented by values for X
and Y
axis locations.
- Move to the sprite to the top edge of the screen
- What is the
Y
coordinate at the top of the screen?
- Move to each of the corners and map the coordinates as a pair of X and Y values like
(X, Y)
- Restart the game. What are the coordinates at the start?
- Record what the coordinates at the Top Right corner are
- Record what the coordinates at the Bottom Right corner are
- Record what the coordinates at the Bottom Left corner are
- Record what the coordinates at the Top Left corner are
- Record what the Game Screen Dimensions (height by width) are
- Record the results from this task in a simple diagram like the one below.
Challenge: Bring an off-screen sprite back into view
Challenge a peer to bring the sprite back into view after you move the sprite off screen.
- Partner 1: move the walker sprite off past the area of the visible game screen (not too far)
- Partner 2: return the sprite to the screen using only two directions of the game controls
- use the game pad
||controller:A||
button to get the hidden sprite coordinates - pick 1:
||controller:up||
or||controller:down||
Y
direction - pick 1:
||controller:left||
or||controller:right||
X
direction - using only the controller pad keys chosen bring the sprite back onto the screen
- use the game pad