Unplugged: Using a Controller
In this activity, you will learn about events and how they drive actions.
In Arcade, create a new project and open the simulator view to full screen
Decide as a class what each button does (for example,
||controller:A||
means clap,||controller:down||
means stomp,||controller:B||
makes everyone say “YEAH”, …)As your teacher taps the buttons on the overhead, react based on the actions associated with each button
When your teacher presses a button, that is an “event”. An event lets you know what you are expected to do next
As a class, come up with some task to do (for example, counting or singing a song)
As a class, begin executing the task while paying attention to the actions your teacher is doing and responding to button presses